2/15/2024 0 Comments Android split screen vr viewerNote: This option only appears when the Resolution Scaling Mode is set to Fixed DPI.Ĭontrols whether a blit A shorthand term for “bit block transfer”. The Factor is controlled by the Resolution Scaling Fixed DPI Factor on the Quality settings. The scale is calculated as min(Target DPI * Factor / Screen DPI, 1). Unity downscales the game screen to match this setting if the device’s native screen DPI is higher than this value. Use this to optimize performance and battery life or target a specific DPI setting.Įnsures that scaling is not applied and the game renders to its native screen resolution. Resolution Scaling Resolution Scaling settings for the Android platform SettingĪllows you to set the scaling to be equal to or below the native screen resolution.Īllows you to scale the device’s screen resolution below its native resolution and show the Target DPI property. Other Resolution and Presentation properties are grouped under these sections: For more information, see the display cutout support documentation on the Android developer website.Įnable this option to allow Unity to evenly distribute frames for less variance in framerate, creating a smoother gameplay. For more information, see Google’s developer documentation.Įnable this option to allow rendering using all available screen space, including the display cutout (notch) area. This option also enables multi-window capabilities in your application on Android phones and tablets. This option is only available if the Fullscreen Mode is set to Windowed.Įnable this option to allow the user to resize the player window. Set the minimum height of the application window in pixels. This option is only available if the Fullscreen Mode is set to Windowed. Set the minimum width of the application window in pixels. Set the default height of the application window in pixels. Pixel lighting is calculated at every screen pixel. Pixel size depends on your screen resolution. Set the default width of the application window in pixels The smallest unit in a computer image. To disable this, disable the Resizable Window setting. In this mode, the window is resizable by default. Set your app to a standard, non-full-screen, movable window, the size of which is dependent on the app resolution. This replaces the Start in fullscreen mode option. In this mode the navigation bar is always hidden. When scaling, Unity adds black bars to the rendered output to match the aspect ratio chosen in the Player Settings, so that the content isn’t stretched. Unity renders app content at the resolution set by script (or by user selection when the built application launches), but scales it to fill the window. Set your app window to the full-screen native resolution of the display. This defines the default window mode at startup. Resolution and Presentation settings for the Android platform - Full Screen Resolution and Presentation settings for the Android platform - Windowed SettingĬhoose the full-screen mode. Use the Resolution and Presentation section to customize aspects of the screen’s appearance. Set up textures for the Android Legacy icons in your app.Įnables a custom banner for Android TV builds. Set up textures for the Android Round icons in your app. Set up textures for the Android Adaptive icons in your app. Icon The Icon section of the Android Player settings Property Android Player settingsĭocumentation for the properties is grouped according to their respective sections in the Player UI (User Interface) Allows a user to interact with your application. For a description of the general Player settings, see the Player settings. This page details the Player settings specific to the Android platform.
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